When the new player attacks another player, his flag is removed and now when attacked by another player, the plunder is removed from them. The building will display plundered and cannot be plundered again, but when the player clicks on the plundered building, they collect their resource. If another player were to plunder this city, they would get rewards as usual, but this player would not have the rewards removed from them (or perhaps only half like the angry penalty). I had posted this idea in the discussion forum, but it was suggested that I post it here.Ī new player would begin the game with a flag set that they have not plundered. This solution should be a happy medium for both the plunderer and the one who is plundered. I have noticed a lot of complaining about people being constantly plundered by people in ages well above theirs, leading to them leaving the game. This idea, while similar, is different enough (I believe) to warrant a new idea. Possible similar post: Let players opt out of plundering (on separate servers, perhaps?) Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? Plundered cities do not actually lose their resources if they have never attacked another player.
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